A complete schedule can be found following this
section. The majority of your troop’s days in camp will be
spent as follows:
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Polar Bear
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7:00 -7:30 AM |
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Troop Roll Call |
7:45 |
Troops are issued a flag that should be raised and
lowered with the proper observances. Each unit
should conduct roll call, and any unaccountable absences
should be reported to headquarters immediately.
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Breakfast
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8:00 |
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Morning Activities
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9:00 – 9:50 |
This time is open for troops to plan unit
activities.
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Merit Badges
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10:00 – 10:50
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Merit Badges
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11:00 – 11:50 |
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Troop Roll Call
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12:00 PM |
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SPL Meeting
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12:15 |
Senior Patrol Leaders from each troop should report
to headquarters for an informal meeting with the Program
Director regarding the day’s activities.
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Lunch
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12:30 |
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Siesta

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1:00 – 1:50 |
This time is set aside for quiet activities in the
campsite. All program areas closed at this time.
Trading Post will be open during this time also.
Campers are expected to be in their sites.
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Merit Badges
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2:00 – 2:50 |
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Merit Badges
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3:00 – 3:50 |
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Experienced Scout Program
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2:00—4:00 |
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SIP / Free Swim
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4:00 – 5:00 |
Scouts may participate in these informal programs
on interest only. (To participate in the Pool’s SIP,
a Scout must be a Red/White/Blue swimmer)
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Troop Roll Call
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5:30 |
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Retreat
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5:45 |
Every evening, units gather on the parade field for
our camp-wide retreat ceremony. All Scouts and
leaders must be in Class A uniform.
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Dinner
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6:00 – 6:30 |
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Evening Activities
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7:00 – 8:00 |
This time is for pre-arranged Troop activities at
various program areas.
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Camp Wide Event
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8:30 |
On nights with a camp-wide activity, all troops
should meet at Headquarters at the designated time.
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Taps
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11:00 PM |
All Scouts must be in their sites at 10:00 PM, and
they shall remain there until 7:00 AM. Exceptions to
this are programs that extend past taps and before
reveille, such as Astronomy, Camping and Wilderness
Survival outposts. If for some reason, a troop has
an activity planned that goes past these times, the camp
director must be informed. Please conduct yourselves
in a manner that will not disturb other troops in camp.
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Click
here for the weekly schedule
(opens in a new window) |
Click
here for the weekly Merit
Badge Schedule
Aquatics
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Merit Badge |
Prerequisites |
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Canoeing: (Horseshoe) |
Must be R/W/B swimmer. Classes held at the boat
docks on the Octoraro. 2-Hour Class. |
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Rowing (Horseshoe) |
Must be R/W/B swimmer. Classes held at the boat
docks on the Octoraro. 2-Hour Class. |
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Swimming |
Must be R/W/B swimmer. Two classes offered.
Two class sessions
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Lifesaving |
Must be R/W/B swimmer. Must have the swimming merit
badge prior to arriving at camp. Two class sessions.
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BSA Lifeguard:
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Must be 14 years old. R/W/B swimmer. |
Campcraft
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Merit Badge |
Prerequisites |
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Pioneering |
Must be a First Class Scout prior to arriving at
camp. Two class sessions. |
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Cooking |
Must be a First Class Scout prior to arriving at
camp. Scouts will be cooking five meals during the
week. |
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New
Experienced Scout Program |
Orienteering/Backpacking
BP 11a, 10 (two treks)
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Wilderness Survival |
Scouts will participate in an outpost that will
leave Thursday night and return Friday morning. Scouts
must provide backpacks. |
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Camping |
Pre-requirements: 8, a-c. Scouts will
participate in an outpost that will leave Thursday night and
return Friday morning. Scouts must supply tents and
backpack. Two classes offered. |
Nature
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Merit Badge |
Prerequisites |
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Environmental Science |
Recommended for Scouts First Class and above.
Two classes offered, two sessions each. Class requires
one half hour of observation daily. |
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Astronomy |
(Pre-requirements: 5b & 6) Scouts will participate
in three astronomy hikes, weather permitting. |
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Nature |
Pre-requirements: 4a 2 & 5 |
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Mammal Study |
Pre-requirements: 3 & 4 |
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Reptile and Amphibian Study
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Pre-requirements: 8
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Weather |
Pre-requirements: 8 |
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Fish and Wildlife Management |
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Soil and Water Conservation |
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Forestry |
Pre-requirements: 5a or 5b & 7b or 7c |
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Handicraft
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Merit Badge |
Prerequisites |
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Basketry |
There is a $14.00 class fee, pay at the trading
post before class. |
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Leatherwork |
There is a $14.00 class fee, pay at the trading
post before class. |
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Woodcarving |
There is a $6.99 class fee, pay at the trading post
before class. |
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Art |
None |
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Indian Lore |
There is a $7.00 class fee, pay at the trading post
before class. |
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Shooting Sports
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Merit Badge |
Prerequisites |
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Archery
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No Charge, Recommended for experienced Scouts first
class and above. |
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Rifle Shooting |
There is a, $7.50 program fee. Recommended for
experienced Scouts first class and above. |
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Troops
may schedule a troop shoot at no additional cost.
There
is a 35 cent per 5 rounds fee. Recommended for experienced
Scouts first class and above. |
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Shotgun Shooting |
There is a, $21.00 program fee. Recommended for
experienced Scouts first class and above. |
Health & Fitness
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Merit Badge |
Prerequisites |
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First Aid |
Pre-requirement. 1 & 2b |
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Personal Fitness |
Pre-requirements 7, 8 & 9 |
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Emergency Preparedness |
Pre-requirements: 1, 6c & 8c Must have First Aid
merit badge prior to arriving at camp. Scouts will be
participating in a night exercise during the week. |
|
Click
here for the weekly Merit
Badge Schedule |
Trailblazers
(For Scouts who have NOT completed Tenderfoot,
Second Class, or First Class Rank requirements)
The Trailblazer program will only involve those
Scouts who are brand new to Scouting. We will place your new
Scouts in patrols lead by boys their own age. Each one will
get a chance to be a patrol leader during the week. They
will participate in learning various Scouting skills and other
events each morning and have time to earn elective merit badges in
the afternoon. The Scouts will have the opportunity to learn
basic skills of Scouting in hands-on situations. We
recommend that first year campers look at taking some of the
recommended merit badges after lunch, as well as working on
handicraft merit badges. Scouts will camp overnight on
Thursday. please help them plan accordingly (they will need a
backpack). The Trailblazer program runs from 10:00 AM to
12:00 Noon Monday through Friday.
Purpose:
To provide a structured, basic skill, summer camp
program to fulfill the needs of the first year camper - especially
those who are just beginning in Scouting.
Objectives:
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To teach basic skills
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To teach patrol method through application
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To work on selected requirements and teach the Boy
Scout advancement program
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To make learning and advancement fun
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To increase the tenure in Boy Scouts troops.
Needs of the First Year Camper that this Program will address:
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Teach the patrol method by doing and learning together
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Develop Scout skills through effective teaching and testing
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Build confidence through achievement
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Structured time to make effective use of time while at camp
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Teach the Scout Oath and Law through quality staff and program.
Special Interest Programs
Life Guarding
– Scouts will learn advanced life guarding and swimming
techniques, as well as many of the behind the scenes skills
required to keep the most popular program areas at camp running
clean and algae free.
Shooting
Sports – Advanced safety skills and shooting sports techniques
will be developed as part of the Shooting Sports SIP, fun shoots,
and shooting competitions.
Handicraft
– The Handicraft SIP offers Scouts a chance to hone their
craftsmanship and learn about special craft skills including
stained glass, metalworking and leather tooling.
Health and
Fitness – The health lodge SIP focuses on honing a Scout’s
emergency response skills. Scouts will learn about the
history of emergency response, participate in a realistic first
aid demonstration and learn worst-case scenario techniques for
rescue and lifesaving.
Nature –
The ecosystem in which we live is one of the most fascinating and
important aspects of human life. Scouts in this SIP will go
on a River Raid for exotic Octroraran animals, observe snakes and
other animals feeding, and hike the Horseshoe Trail.
Campcraft
– Scouts who wish to hone their camping and pioneering skills will
enjoy this SIP. In addition to advanced woodsman skills,
Scouts will also learn decorative knots and timber-making
exercises.
COPE and Mountain Biking (Both of these are
at Camp Horseshoe)
COPE -
Challenging Outdoor Personal Experience that consists of a rope
course of activity and reflection designed to develop skills in
leadership, problem solving, communication, trust, decision-making
and teamwork. COPE provides the opportunity for individual and
team growth as through challenges designed to test skills and
character. Highlights of a week at COPE include rappelling from a
35-foot rappelling tower, riding on a 300-foot rip line, and
climbing a vertical playground.
COPE meets Monday
through Thursday from 3:00 PM to 5:00 PM and on Friday, from 2:00
PM to 5:00 PM. There is a $8.00 charge. The
minimum age for participation is 14. Scouts completing COPE
receive a segment for the Ware patch.
Open
Rappelling and Climbing - The rappelling tower will be open
from 7:00 PM to 8:00 PM daily for Scouts ages 13 and older to
learn and participate in these activities. Participants must wear
long pants. At times, the tower may be closed due to weather or
unforeseen circumstances.
Mountain
Biking - Several Mountain biking trails have been designed to
challenge Scouts and adults physically and mentally while building
cross-country biking skills. Our experienced Mountain Biking staff
offers many rides throughout the week open to all Scouts 14 and
older. Adults may ride free of charge if there is room on the
guided ride. A segment is awarded, for the Ware patch to those who
ride at least 5 times in the morning or 3 of 4 times in the
afternoon.
Scouts may bring
their own bikes or use bikes provided by camp. Due to safety and
environmental concerns, Scouts may not ride bicycles unless being
led by one of our Mountain Biking staff members. All other bike
riding is prohibited and all bicycles must be registered and
stored at the Maintenance building when not in use. Fees,
use of camp bike $6.00, using own bike
$1.00
Waiters
Select one Scout per table for your unit (8 campers per table) to
serve as the waiter for each meal. Waiter duty should rotate
between campers, and each day they should report to the dining
hall 20 minutes before the meal to prepare the tables for
the meal. The Dining Hall Steward will guide the waiters in
successfully setting the tables, bringing out food, and cleaning
up following the meal.
Part-time Leaders
Part-time leaders may purchase meal tickets from
the trading post. Prices for meals are as follows:
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Breakfast: $6.00
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Lunch:
$7.00
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Dinner
$9.00
Government Milk Program
The Chester County Council, BSA participates in the
special milk program for children at both camps and the council
has assured the Pennsylvania Department of Education that all
campers in these camps are served milk regardless of race, color,
religion, disability, sex, or national origin, and there is no
discrimination to the serving of the milk. The Chester County
Council, BSA further agrees to the "Fair Hearing Procedure" if
there arise any complaints concerning the free milk distribution.
Closed toe shoes must be worn at all times, when
traveling around camp: exceptions are not made for the pool and
shower house.
Swimming in the creek is prohibited.
Every Scout and leader must have a completed health
form. All forms become a permanent camp record and are
unavailable for return. Make copies for your files
Leaders are encouraged to remind Scouts that daily
bathing prevents illness and promotes cleanliness. Pool house
showers are marked clearly for Adult Male and Female, Staff, and
youth Scouts. No Scouts may use the Adult Showers or vise versa.
An adult is anyone over the age of 18.
Upon arrival at camp, check all medications with
the health officer at the health lodge.
Firearms
Personal Weapons are not allowed in camp. (Rifles,
shotguns, arrows, paint ball guns, BB guns, etc.)
Pets and Wildlife
Leave all pets at home! Pets of any type are not
permitted in camp.
Scouts should be informed that all wildlife
encountered on the Reservation must be left undisturbed. If an
animal’s presence presents a problem in your campsite, please
inform headquarters staff. Please do not attempt to remove or
capture any animal or allow any Scouts to do so.
Alcohol, Tobacco, and Drugs
Alcoholic beverages and controlled substances are
not allowed on camp property. Violators will be asked to
leave and the proper authorities will be informed if deemed
necessary.
BSA Alcohol, Tobacco, and Drugs Policy
It is the responsibility of the Boy Scouts of
America to protect the health and safety of the young people in
our program.
It is the policy of the Boy Scouts of America that
leaders should not use tobacco products in any form in the
presence of youth members. In addition, extreme care should be exercised to
provide smoke-free environments for all Scouting participants.
All buildings or facilities under the control of
the council are designated non-smoking facilities. Smoking outside
entrance/exit or at any location, is not permitted. In addition,
all Scouting functions, meetings, or activities are conducted on a
smoke free-basis with permitted smoking areas located away from
all participants.
For designated smoking areas, contact the camp director or
program director.
Campfires
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The danger of fire in camp is very serious. There
can be no allowance for carelessness with a danger this great.
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All fires in the sites must be in a fire ring.
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No flames, matches, candles, lanterns, stoves, etc.
in tents.
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The fireguard chart provided must be posted,
carefully monitored, and signed each day before inspection.
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Fire buckets, barrels and Indian pumps are for fire
fighting only and must be topped off each day.
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Propane stoves and lanterns can only be used under
close adult supervision.
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No liquid fuels are permitted.
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No fires are to be left unattended by an adult.
Telephones
There is one pay
phone in headquarters for the use of Scouts and Scout leaders. A
Scout leader must accompany all Scouts from their unit in order to
use the phone. Please limit the number and length of calls. Please
discourage parents from calling their sons. Remind them that the
Scouts are not near the phone so messages will have to be taken
and calls returned.
The number at
Camp Ware is
717‑548‑2786
Letters to Camp
Letters generally take 7 to 10 days to arrive at
camp from northern Chester County. Please address letters as
follows:
Camp Ware
Scout’s Name & Troop Number
239 Jubilee Rd.
Peach Bottom PA, 17563
-OR-
camp_ware@yahoo.com
Each campsite has a mailbox in the HQ building and
leaders should check it daily.
The camp
maintains a well-stocked trading post. Hours may vary, but the
trading post is usually open throughout the day and evening except
during meal times and camp wide activities. Items such as candy,
soft drinks, personal items, and needed program items such as
merit badge books and crafts are available. Additionally, the
trading post stocks items like compasses, Scout knives, T-shirts,
Belts, Buckles, Patches. History tells us that the average Scout
spends a minimum of $50 dollars in the trading post during a Scout
week.
Trading Post
Hours
8:30 - 12:15
1:30 - 5:15
7:00 - 8:00
After Closing
Campfire and During Chicken
Dinner
Note: Store hours are subject to
change
Order of the Arrow
The Order of the
Arrow (OA) is a national honor association and service
organization that was founded to recognize those Scouts and
leaders who best exemplify the Scout Oath and Law in their daily
life. A special flap on their right hand uniform pocket and
a sash worn during lodge activities identifies members.
Camp
Ware is served by the Octoraro Lodge 22, a thriving group of
dedicated Scouts and Scouters who are responsible for maintaining
the facilities and traditions of the camp. Eligibility for
Scouts is determined with leader approval, rank, and camping
tenure. Annual elections are held by troops under the
direction of a Lodge official.
Once elected
Scouts are “called out” in a solemn ceremony, they then must
complete an “ordeal” by which they demonstrate their skills and
dedication to Scouting. We hold “call outs” during the
closing campfire on Friday night. All OA members are
encouraged to wear their sash during Friday retreat.
Units wishing to
conduct elections or participate in the “call out” ceremony should
contact the designated OA Camp Chief. We cannot conduct
elections for out-of-council troops, but they may participate in
the “call out” ceremony if a letter from their lodge reporting
election results is delivered to the
Camp
Chief.
Before in council troops leave Saturday morning, please check your
mailbox for the candidate’s paperwork; it details the registration
for the ordeal work weekend, cost, and what to bring. There
will be one set of forms for each candidate “called out” Friday
night. If you need additional sets, they are available at
the Council Service Center.
Silver Buckle
A silver buckle is awarded to one youth member from each troop,
who, in the opinion of his fellow Scouts, has demonstrated the
finest example of Scout Spirit and has lived the Scout Oath and
Law in his conduct throughout the week. The Scout selected
must have been in camp all week, but under the age of 18 and has
never received the award before.
100% Patrol Award
A one hundred percent patrol segment is awarded to those patrols
that have 100% of their natural patrol in camp all week. The
award is a segment for the Ware patch.
Standard Patrol Award
The standard
patrol always is awarded to natural patrols of at least four
Scouts who satisfactorily complete advancement, participation, and
one service requirement.
Standard Troop Award
The standard
troop award is an award given to troops with at least two natural
patrols or at least 50% of their natural patrols in camp.
All patrols must earn the standard patrol award and the troop must
qualify by having participated in camp-wide events to the
satisfaction of the Program Director. The troop must also
earn the clean camp award.
Clean Camp Award
Earned by
maintaining clean camp standards. Your site will be inspected on a
routine basis
Camp Ware Emblem Patch
A round 3” patch
is an award given to all first year campers. A year segment is an
award each Scout earns if he has:
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Conducted himself to the Scout Law
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Shown spirit in a sincere effort to advance himself in Scouting
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Accomplished such objectives that troop/patrol leadership sets
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Attended camp the entire time with his troop.
Leaving Camp
Early
If, for any reason, a leader or a Scout needs to
leave camp, a unit leader that is at least 18 years of age MUST
sign them out at Headquarters. If, for any reason, a camper will
not return that week, please notify Headquarters staff. If a
leader or Scout becomes ill, they must be signed out at the health
lodge (hour permitting) if it is not possible that night, notify
the health lodge or headquarters the next day... No refunds will
be given if a leader/Scout is not signed out of camp upon leaving
the reservation.
Last Day Chicken Dinner
At the end of the session, we will have our World
Famous Chicken finger dinner, to which parents, siblings, and
guests are invited. This is a buffet style dinner.
Units must register the number of tickets they will need to
reserve for this meal BY Check-in.
Scouts and Leaders chicken dinners are included in
your camp fees; pick up your tickets at checkout. The cost of
tickets for a guest is $7.50 per person with children under
3 years free of charge.
Stake-A-Claim
Unit leaders wanting to “stake a claim” for the
same site for the same period next summer, may do so at check-out.
These claims can only be made while your troop is in camp; in
council units not staking a claim at camp may make reservations
anytime prior to Labor Day on a first come, first serve basis. Out
of council units may stake a claim after Labor Day. A $50.00
reservation fee must accompany the Stake a Claim form. This is a
site fee only, not part of Scout or Leader Fees, and is
non-refundable.
Lost and Found
Finders should bring any items to the
headquarters building. Please inquire about lost items at
headquarter front des
Checkout begins
at 10am on the day of departure for each group in camp. After
breakfast, units will report to their sites, pack their gear, and
wait for the final inspection by the camp commissioner or his
designee. Also, please make a time to meet with the business
manager to complete the financial checkout.
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